This is the apartment level from Max Payne 2. I wanted to do a video walkthrough of this level some 4 years ago, but at the time my PC wasn’t powerful enough to capture and edit the footage.

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The implementation of the design serves as a great example of pacing through alternating combat with scripted sequences, path blockers, and simple 1-step puzzles. This video is longer than I normally intend to produce, but hopefully stands out as an example of the type of content you can expect to find here at Game Mechanic!